SESSION 54: DAY 23-25 – THE CAVES OF CHAOS TO CRAGMAW CAVE AND BURG LICHENSTEIN
"Fortuitous blessings from our Infernal Master indeed," Lucien clasps Kord's shoulder, "cracking tactic, indeed.”
“Silence as we exit, lest we attract any remaining denizens, once we are clear of the valley we can converse more openly." Lucien basically repeats the same in draconic for the kobold.
The party get into formation, gently ushering the saved humans into their midst whilst roughly handling the bound humanoids towards their rear guard.
They make the outside of the cave system without interruption and begin their journey back to Cragmaw Caves.
Once out of the valley, Talmark quips "Well now, we have no need to go easy on those Hobgoblins anymore."
To the rescues he says "We had been searching for you, Geneve. Berowalt has been beside himself since your capture and the 'good brother knights' would do nothing to aid in retrieving you. Mandel, I am sorry to say that we had no idea you were missing, but glad we found you all the same. After some rest we will finish off the rest of that Bugbear tribe to avenge your treatment, then return focus to the other badies.”
“Say Mandel, any chance you may be able to make me a new Tabard, perhaps something with a symbol for our little band that we can create? It would be nice to be able to leave 'calling cards' to those we have vanquished, and perhaps to strike fear into those we target next."
He looks to his companions. "What do you think? A company emblem?"
Mandel looks gratefully back at Talmark. Still somewhat overcome from the relief of being rescued he says, “Most certainly my sire. I am indebted to your good selves and would gladly make you a tabard and some calling cards. Whatever I can do to bring about the destruction of those foul beasts.”
"An excellent idea," Per responds. "I shall wear mine with pride. Do you have any suggestions for such an emblem?"
Lucien slyly smiles, "For most of us, our faith favors a stylized red pentagram on a field of black," he hesitates slightly to gauge the reaction of the rescued, "I am content to leave the details of the design to those more interested, I would request that a red pentagram is incorporated somehow in the design, however."
“Ahh the symbol of Asmodeus, yes. I see from your garb and the scar on your face you are perhaps a priest or a devote worshiper. I am, as a tailor, of course very familiar with the symbols of the faithful, particularly that of Asmodeus whom I myself worship and Irori whom the knights worship. I have worshiped Asmodeus since my birth, and welcome more of the faithful to the Burg. We are not plentiful in the Burg but we are tolerated by the knights.” He looks at Lucien and then feebly spits on the ground, his weakened body denying him the strength to which he wishes to show his disgust. “Those damned Knights. They preach law and strength but they don’t live it anywhere except inside their precious Burg.”
Geneve looks at Mandel and shakes her head, “Why, why didn’t they come and rescue us.” Over whelmed she begins to sob, relieved that she has been saved from her ordeal.
They arrive back at Cragmaw Caves just before dark. Their guard comes out to heartily great them. They are taken aback the state of the heroes, covered and gore and wounded to the point of barely being combat effective. It had not been more than 8 hours since they’d left the cave and the change in their state is remarkable. The guards are even more surprised that the party has brought back two rescued humans and two monster prisoners.
They rush forward to help their employers and the rescued with two of the guards taking over watching over the kobold and the orc.
That evening the party discuss their plan. They’ll stay in the safety of Cragmaw overnight, heal up in the morning and then travel as quickly as they can to the Burg. There they can escort the rescued Geneve to Berowalt and Mandel to Dearg, dispose of their loot and reflect upon their experiences (ie level up). They’ll leave the kobold and orc in the custody of the guards and, upon their return, they’ll interrogate them.
Overnight all the wounded heal 1pt per level and the next morning Kord casts Cure Light Wounds upon Geneve and Mandel, healing them by 4pts and 3pts respectively. He then cures Talmark by 3pts. Luicen cures Talmark by 7pts and Per by 4pts.
Party strength now stands at:
- Lucien 15 of 15
- Kord 17 of 17
- Talmark 20 of 20
- Mandalir 17 of 17
- Per 14 of 23
- Fremont 10 of 12
- Clovis 8 of 12
- Barret 12 of 12
- Geneve 6 of 6
- Mandel 5 of 8
Rejuvenated, they gather their items and march towards the Burg which they reach without incident.
It is midday on day 25 as they unsuccessfully attempt to negotiate with Knight Lorenz, duly hand over the 10gp fee and enter the Burg.