SESSION 40: DAY 17 – CAVES OF CHAOS TO CRAGMAW CAVE
Lucien removes the now earless head of the gnoll King. He thinks of ways that he can render it down to the bone and incorporate the large skull into a suitable helmet.
For now, he uses a torch to cauterize the decapitation and ear wounds to try to mitigate the fresh blood smell. As he stands up from cleansing the wounds he says to the party “I vote that we head back to our cave, drop off anything that we do not want to take to the Burg and then onto the Burg to convert what we have to gold. Malandir can train up and we can procure fresh supplies.”
Per and Kord nod their heads in agreement.
Talmark agrees about returning to the cave then town. He hopes that the party won’t run into anything as he is still quite heavily wounded. “Whilst the nice bows and falchion would fetch excellent money, perhaps they would be better used by party members? Something we may want to be aware of, is that leaving a lot of corpses laying around may draw scavengers and rats and possibly disease. You never know. Maybe an old evil wizard or Liche may come looking for the corpses. We may want to grab or make a couple of scrolls of Remove Disease or something as well, just in case.”
Lucien responds “We don’t, as yet have the power to make scrolls of Remove Disease, but soon, I’m sure, Asmodeus will bless us with those abilities. Maybe we should drag all the bodies out, maybe 40 to 60ft from the cave and then light them just before we leave. No rats, no disease nor skeletal remains, but the other tribes would be aware something is going on. It could step up their alertness, or maybe a catalyst for making it easier to intimidate them later. It may prompt them to spread themselves thin by claiming this cave. Just an option.”
Lucien runs his fingers through his hair as he thinks deeper into the future, “We could sell the Falchion. Think towards the future. Soon I’ll be able to Craft Wondrous Items and we’ll need gold to buy the needed resources to craft the magic. I was thinking perhaps a Scabbard of Vigor for Talmark, a relatively inexpensive item and a combat boon. Kord, Malandir and Per, you should think of inexpensive magic items that I could maybe make for you too.”
The party agree that they’ll dispose of the bodies by dragging them out and burning them. They set to work and after an hour they have completed their grisly task.
They gather their items and head back towards Cragmaw Cave.
It is usually about a four to six hour walk, and normally they can get from Cragmaw Caves to the Caves of Chaos and back in a single day, all during the daylight. But today, with the time taken to prepare the many pelts, the burning of the bodies and the slower than normal walk due to their encumbrance, night comes before they are able to make it back their base……..